A usability test to see what impression users get within the first 10 seconds of interacting with a product or page.
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A usability test where users are shown a design for 5 seconds to measure recall and initial reactions.
Numeronym for the word "Accessibility" (A + 11 letters + Y), designing for ease of use by all people, ensuring equal access to those with disabilities.
The concept in web design referring to the portion of a webpage that is visible without scrolling, with content placed above the fold being more immediately visible.
The design of products, devices, services, or environments for people with disabilities or specific needs.
A model predicting the speed-accuracy trade-off in pointing tasks when using devices like a mouse, important for user interface design.
User interfaces that change in response to user behavior or preferences to improve usability and efficiency.
The study of the nature of beauty, art, and taste and the creation and appreciation of beauty.
The phenomenon where users perceive aesthetically pleasing designs as more usable, regardless of the actual usability.
A tool used to organize ideas and data into groups based on their natural relationships.
The perceived and actual properties of an object that determine how it could be used.
The practice of drawing inspiration from sources outside of one's field to generate creative ideas.
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.
A design approach that predicts user needs and actions to deliver proactive and personalized experiences.
Universal, symbolic patterns and images that derive from the collective unconscious, used in design to create meaningful and resonant experiences.
The study of architectural concepts, including the principles and methodologies used in the design and construction of buildings and structures.
Accessible Rich Internet Applications (ARIA) is a set of attributes that enhance the accessibility of web content for people with disabilities.
Specific attributes used to enhance the accessibility of web content and applications by providing additional information to assistive technologies.
The study of the principles and techniques of art, including visual composition, aesthetics, and the role of art in society.
Hardware and software designed to assist people with disabilities in using computers and digital content.
A methodology for creating design systems by breaking down interfaces into their basic components (atoms, molecules, organisms, templates, and pages).
The ratio of interactive elements (links, buttons) to the number of goals on a landing page.
A brainstorming technique that involves listing all possible attributes of a product or problem to generate new ideas and solutions.
A graphical representation of a user or their character in digital environments.
Elements of a service or product that are not visible to the user but are essential for delivering the front-stage experience.
The application of behavioral science principles to design products that influence user behavior in a desired way.
Designing products that leverage behavioral science to influence user behavior in positive ways.
The application of behavioral science principles to improve the design and usability of digital products, focusing on user behavior and interactions.
Behavioral Science (BeSci) is the study of human behavior through systematic analysis and investigation.
An open-ended and creative approach to problem-solving or planning, often involving brainstorming and envisioning future possibilities without constraints.
An approach to information architecture that starts with the details and builds up to a comprehensive structure.
A brainstorming technique where participants draw their ideas instead of writing them down.
The visual, auditory, and other sensory elements that represent a brand, such as logos, colors, and jingles.
A document that outlines the guidelines for how a brand should be presented, including visual identity, messaging, and tone.
A set of rules and standards that define how a brand should be represented across all media and platforms.
The visible elements of a brand, such as color, design, and logo, that identify and distinguish the brand in consumers' minds.
An abbreviation formed from the initial letters of a brand's name, used as a logo or branding element.
A symbol, logo, or trademark used to identify a brand.
A unique element or feature that consistently represents a brand, such as a specific font, color, or sound.
Guidelines that dictate how a brand should be presented across various media to ensure consistency.
A specific viewport dimension at which a website's layout adjusts to provide an optimal viewing experience across different screen sizes.
A structured set of breakpoints used to create responsive designs that work seamlessly across multiple devices.
A reading pattern where users skip over certain sections of content, often due to a lack of perceived relevance.
A user research technique where participants organize information into categories to inform information architecture and design.
The tendency for people to pay more attention to items placed in the center of a visual field.
Customer Effort Score (CES) is a metric that measures how much effort customers have to put in to interact with a product or service.
The practice of organizing the context in which people make decisions to influence the outcomes, often used to nudge users towards certain behaviors.
A cognitive process that groups information into manageable units, making it easier to remember and process.
The perceived affordance of an element to be clickable, indicating that it can be interacted with.
A Gestalt principle where the mind completes incomplete figures to form a whole, aiding in the perception of shapes and objects.
A navigation system that groups related links or content into clusters for easier access.
A collaborative process specific to the design phase that involves stakeholders, including users, in the refinement of user-centered design solutions.
Visual cues or instructions integrated into an interface to guide users on how to use certain features or functionalities.
A usability evaluation method where evaluators walk through tasks to identify potential user difficulties.
A user experience that feels consistent and unified across different elements and touchpoints.
An approach where designers and non-designers work together throughout the design process to create user-centric solutions.
Ensuring that color choices in design are inclusive and usable by people with color vision deficiencies.
The study of how colors affect perceptions and behaviors.
A specific organization of colors, which helps in the representation of color in both physical and digital forms.
The body of practical guidance to color mixing and the visual effects of specific color combinations.
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