Flexibility-Usability Tradeoff
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
A hybrid Agile project management framework that combines elements of Scrum and Kanban to improve flexibility and workflow management.
Work that is not performed in real-time, allowing team members to collaborate without needing to be online simultaneously.
An organizational structure that emphasizes flexibility, employee initiative, and decentralized decision-making.
A principle stating that a system should be liberal in what it accepts and conservative in what it sends, meaning it should handle user input flexibly while providing clear, consistent output, similar to the principle of fault tolerance.
Replacing one UI component with another, often used in adaptive or dynamic interfaces.
A design approach that divides a system into smaller parts or modules that can be independently created, modified, replaced, or exchanged.
The core principles that underpin agile methodologies, focusing on collaboration, flexibility, and customer satisfaction.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.