Behavioral Design
The application of behavioral science principles to design products that influence user behavior in a desired way.
The application of behavioral science principles to design products that influence user behavior in a desired way.
The design of user interfaces for machines and software, such as computers, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience.
The design of interactive digital products, environments, systems, and services.
The practice of deeply understanding and sharing the feelings of users to create products and services that truly meet their needs.
The process where design services and outputs become standardized and interchangeable, often leading to competition based primarily on price rather than quality or creativity.
The practice of designing products, services, and environments with a focus on the overall user experience.
The process of addressing surrounding environmental parameters when devising plans, programs, policies, buildings, or products.
Crit (Design Critique) is a structured feedback session where designers present their work and receive constructive feedback from peers.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.