User Centered Design
An iterative design process that focuses on the users and their needs at every phase of the design process.
An iterative design process that focuses on the users and their needs at every phase of the design process.
A design philosophy that considers the diverse needs and abilities of all users, aiming to create products that are accessible to everyone.
Designing systems and processes to effectively respond to and manage crises, ensuring resilience and quick recovery.
The practice of presenting information in a way that is clear, accessible, and useful to the user.
A cognitive bias where repeated statements are more likely to be perceived as true, regardless of their actual accuracy.
A model by Don Norman outlining the cognitive steps users take when interacting with a system: goal formation, planning, specifying, performing, perceiving, interpreting, and comparing.
A prompt or cue that initiates a behavior or response, often used in behavior design to encourage specific actions.
A Gestalt principle that states objects that are close to each other tend to be perceived as a group.
The tendency to perceive and interpret information based on prior experiences and expectations, influencing how different users perceive design differently.