Cohesive Experience
A user experience that feels consistent and unified across different elements and touchpoints.
A user experience that feels consistent and unified across different elements and touchpoints.
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
An approach to design that relies on data and analytics to inform decisions and measure success.
A software application that combines elements of both native and web applications, running inside a native container.
A hybrid Agile project management framework that combines elements of Scrum and Kanban to improve flexibility and workflow management.
A change management strategy that aligns people, process, and technology initiatives to improve performance and achieve business goals.
Garbage In-Garbage Out (GIGO) is a principle stating that the quality of output is determined by the quality of the input, especially in computing and data processing.
A time-boxed period in which Agile teams deliver incremental value in the form of working, tested software and systems.
A software development practice where code changes are automatically deployed to production without manual intervention.