Fitts’s Law
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
A principle stating that a system should be liberal in what it accepts and conservative in what it sends, meaning it should handle user input flexibly while providing clear, consistent output, similar to the principle of fault tolerance.
A planning method that starts with defining a desirable future and then works backwards to identify steps to achieve that future.
An interdisciplinary field that uses scientific methods, processes, algorithms and systems to extract knowledge and insights from structured and unstructured data.
A type of bar chart that represents a project schedule, showing the start and finish dates of elements within the project.
A bias that occurs when the sample chosen for a study or survey is not representative of the population being studied, affecting the validity of the results.
Lifetime Value (LTV) is a metric that estimates the total revenue a business can expect from a single customer account throughout their relationship.
Customer Experience Management (CEM) is the process of managing and improving the interactions and experiences customers have with a brand across all touchpoints.
Product Strategy is a framework that outlines how a product will achieve its business goals and satisfy customer needs.