UI Design
The design of user interfaces for machines and software, such as computers, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience.
The design of user interfaces for machines and software, such as computers, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience.
Model-Based Systems Engineering (MBSE) is a methodology that uses visual modeling to support system requirements, design, analysis, and validation activities throughout the development lifecycle.
A brainstorming technique that frames problems as opportunities for innovation, starting with the phrase "How might we...?".
Quantitative data that provides broad, numerical insights but often lacks the contextual depth that thick data provides.
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.
A cognitive bias where decision-making is affected by the lack of information or uncertainty.
A type of bar chart that represents a project schedule, showing the start and finish dates of elements within the project.
A reading pattern where users focus on individual elements or "spots" of interest on a page, rather than following a linear path.
Interaction Design (IxD) focuses on creating engaging interfaces with well-thought-out behaviors.