Scarcity
A psychological principle where people place higher value on objects or opportunities that are perceived to be limited or rare.
A psychological principle where people place higher value on objects or opportunities that are perceived to be limited or rare.
The design of environments in which people make decisions, influencing their choices and behaviors.
A design flaw where users mistakenly believe they have reached the end of the content due to a misleading visual cue.
The study of how colors affect perceptions and behaviors.
A test proposed by Alan Turing to determine if a machine's behavior is indistinguishable from that of a human.
Messenger, Incentives, Norms, Defaults, Salience, Priming, Affect, Commitment, and Ego (MINDSPACE) is a framework used to understand and influence behavior.
A self-regulation strategy in the form of "if-then" plans that can lead to better goal attainment and behavior change.
A collection of reusable components, guided by clear standards, that can be assembled to build any number of applications, ensuring consistency and efficiency.
A sorting algorithm that distributes elements into a number of buckets, sorts each bucket individually, and then combines the buckets to get the sorted list.