Tesler’s Law
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.
A method of creating and testing user interfaces using hand-drawn sketches and mockups on paper.
The arrangement of information in a way that prioritizes the most important content, guiding users through the information in a logical order.
Product Advisory Council (PAC) is a group of customers, industry experts, and stakeholders who provide feedback and guidance on a company's product strategy and development.
The phenomenon where people have a reduced ability to recall the last items in a list when additional, unrelated information is added at the end.
A principle that suggests the simplest explanation is often the correct one, favoring solutions that make the fewest assumptions.
A reading pattern where users focus on individual elements or "spots" of interest on a page, rather than following a linear path.
Simple Knowledge Organization System (SKOS) is a standard for representing knowledge organization systems such as thesauri, classification schemes, and taxonomies.
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.