Brand Recall
The ability of consumers to remember a brand when prompted by a product category.
The ability of consumers to remember a brand when prompted by a product category.
In-product assistance provided within the context of a specific task or screen, tailored to the user's current needs.
The effort required for users to complete a task or interaction within a system.
A usability testing method where participants verbalize their thoughts while interacting with a product.
The use of touch sensations to communicate information to users, often through vibrations or other tactile responses in devices.
A phenomenon where learning is improved when study sessions are spaced out over time rather than crammed together.
The process of creating visual representations of data or information to enhance understanding and decision-making.
The accumulated consequences of poor design decisions, which can hinder future development and usability.
A demonstration of the new features and functionalities of a product release, typically used to showcase progress and gather feedback before the official launch.