Wizard of Oz Testing
A usability testing method where users interact with a system they believe to be autonomous, but which is actually operated by a human.
A usability testing method where users interact with a system they believe to be autonomous, but which is actually operated by a human.
Don't Repeat Yourself (DRY) is a software development principle for reducing repetition and redundancy.
Getting Things Done (GTD) is a productivity methodology that emphasizes capturing tasks, organizing them, and taking action.
A principle that suggests the simplest explanation is often the correct one, favoring solutions that make the fewest assumptions.
The process of planning, creating, and managing content in a way that is user-centered and purpose-driven.
A qualitative research method involving direct conversations with users to gather insights into their needs, behaviors, and experiences.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
A design principle that suggests dividing an image into nine equal parts using two equally spaced horizontal and vertical lines to create more engaging and balanced compositions.
A role that involves overseeing the development and improvement of technical products, ensuring they meet user needs and business goals.