Labor Illusion
A phenomenon where users perceive greater value in a service or product if they believe more effort was involved in its creation or delivery.
A phenomenon where users perceive greater value in a service or product if they believe more effort was involved in its creation or delivery.
The process of performing a series of seemingly unrelated and often tedious tasks that are necessary to solve a larger problem.
Easy, Attractive, Social, and Timely (EAST) is a behavioral insights framework used to influence behavior.
The process of guiding new users through the initial stages of using a product or service, helping them become familiar with its features and benefits.
A cognitive bias where new evidence or knowledge is automatically rejected because it contradicts established norms or beliefs.
The value a brand adds to a product or service beyond the functional benefits, encompassing factors like brand awareness, perceived quality, and customer loyalty.
A cognitive bias where individuals tend to avoid risks when they perceive potential losses more acutely than potential gains.
The study of strategic decision making, incorporating psychological insights into traditional game theory models.
SAFe is a framework designed to scale agile practices across large organizations by integrating agile and lean principles.