Reciprocal Determinism
A theory that a person's behavior is influenced by and influences personal factors and the environment, creating a continuous loop of interaction between these elements.
A theory that a person's behavior is influenced by and influences personal factors and the environment, creating a continuous loop of interaction between these elements.
The tendency for individuals to continue a behavior or endeavor as a result of previously invested resources (time, money, or effort) rather than future potential benefits.
The practice of promoting and representing the needs, interests, and rights of users in the design and development process.
A collection of reusable UI components that can be used to build applications.
A regular meeting in Agile project management where team members discuss progress, plan work, and identify any obstacles, typically held daily.
A prioritization technique where stakeholders use a limited budget to "buy" features they believe are most valuable, helping to prioritize the development roadmap.
Business-to-Government (B2G), a business model where products or services are sold to governments.
The belief in one's ability to create change through creativity, often leading to more innovative and effective problem-solving.
A type of testing conducted to determine if the requirements of a specification are met, often the final step before delivery to the customer.