Bizarreness Effect
A cognitive bias where bizarre or unusual information is better remembered than common information.
A cognitive bias where bizarre or unusual information is better remembered than common information.
The practice of quickly testing and iterating on ideas to validate assumptions and learn from user feedback in a short time frame.
A type of long-term memory involving information that can be consciously recalled, such as facts and events.
The excessive addition of features in a product, often leading to complexity and reduced usability.
A statistical distribution where most occurrences take place near the mean, and fewer occurrences happen as you move further from the mean, forming a bell curve.
The tendency for individuals to give positive responses or feedback out of politeness, regardless of their true feelings.
Acquisition, Activation, Retention, Referral, and Revenue (AARRR) is a metrics framework for assessing user engagement and business performance.
An established company or market leader that holds a significant market share and has a strong presence in the industry.
Time to Value (TTV) is a metric that measures the time it takes for a customer to realize the value of a product or service after purchase.