Forced Action
A dark pattern where the user is required to do something in order to access certain functionality or information.
A dark pattern where the user is required to do something in order to access certain functionality or information.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
The minimum difference in stimulus intensity that a person can detect, also known as the just noticeable difference (JND).
Interaction Design (IxD) focuses on creating engaging interfaces with well-thought-out behaviors.
A design concept where digital interfaces incorporate elements that resemble their real-world counterparts to make them more intuitive and familiar to users.
A method of creating and testing user interfaces using hand-drawn sketches and mockups on paper.
The use of visual elements to draw attention to important information or guide user actions.
Human-Centered Design (HCD) is an approach to problem-solving that involves the human perspective in all steps of the process.
A guided, interactive overlay that introduces users to features or tasks within an application.