Component Adaptation
The ability of a UI component to adjust its appearance and behavior based on different contexts or devices.
The ability of a UI component to adjust its appearance and behavior based on different contexts or devices.
A cognitive architecture model that explains how humans can learn and adapt to new tasks.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
The actual width of a screen, typically measured in inches or millimeters, impacting the layout and design of user interfaces.
The principle that elements in a digital interface maintain consistent appearance, position, and behavior across different pages and states to help users maintain orientation and familiarity.
A design language developed by Google that uses shadow, depth, and motion to create a realistic and intuitive user interface.
The process by which attention is guided by internal goals and external stimuli, affecting how information is processed and remembered.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
The deteriorating quality of decisions made by an individual after a long session of decision making, due to mental exhaustion.