Principle of Contrast
A design principle that states that contrasting elements (such as color, shape, size) can be used to draw attention and create visual interest.
A design principle that states that contrasting elements (such as color, shape, size) can be used to draw attention and create visual interest.
Also known as Parkinson's Law of Triviality, is the tendency to spend excessive time on trivial details while neglecting more important issues.
The arrangement of visual elements in a way that signifies their importance, guiding users' attention to the most critical parts of a design.
A tool used to prioritize tasks based on their impact and effort, helping to focus on high-value activities.
The enhancement or diminishment of perception, cognition, or related performance as a result of exposure to a stimulus of greater or lesser value in the same dimension.
Small, functional animations or responses in a user interface that enhance user experience and feedback.
The experience of noticing something for the first time and then frequently encountering it shortly after, also known as frequency illusion.
The tendency for people's perception to be affected by their recurring thoughts at the time.
Attention, Interest, Desire, Action (AIDA) is a marketing model that outlines the stages a consumer goes through from awareness to decision.