Principle of Objects
The Principle of Objects is an information architecture guideline that treats content as living, distinct entities with behaviors and attributes.
The Principle of Objects is an information architecture guideline that treats content as living, distinct entities with behaviors and attributes.
A set of fundamental principles and guidelines that inform and shape marketing practices.
A principle stating that users spend most of their time on other websites and prefer your site to work the same way as all the other sites they already know.
The tendency for individuals to recall information that is consistent with their current mood.
Quantitative data that provides broad, numerical insights but often lacks the contextual depth that thick data provides.
A statistical measure that quantifies the amount of variation or dispersion of a set of data values.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
An approach to design that considers the entire user journey and all touchpoints, ensuring a seamless and cohesive experience.
Business Process Modeling Language (BPML) is a language used for modeling business processes, enabling the design and implementation of process-based applications.