Continuous Reinforcement
A schedule of reinforcement where a desired behavior is reinforced every time it occurs, promoting quick learning and behavior maintenance.
A schedule of reinforcement where a desired behavior is reinforced every time it occurs, promoting quick learning and behavior maintenance.
A behavioral economics concept where people categorize and treat money differently depending on its source or intended use.
A cognitive bias where people allow themselves to indulge after doing something positive, believing they have earned it.
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.
A psychological principle where people place higher value on objects or opportunities that are perceived to be limited or rare.
Behavior-Driven Development (BDD) is a software development approach where applications are specified and designed by describing their behavior.
A behavioral economic theory that describes how people choose between probabilistic alternatives that involve risk, where the probabilities of outcomes are known.
The design of environments in which people make decisions, influencing their choices and behaviors.
A stimulus that gains reinforcing properties through association with a primary reinforcer, such as money or tokens, which are associated with basic needs.