Cybersecurity
The practice of protecting systems, networks, and programs from digital attacks, unauthorized access, and data breaches.
The practice of protecting systems, networks, and programs from digital attacks, unauthorized access, and data breaches.
The process of fundamentally changing how a service is delivered to improve efficiency, user satisfaction, and overall effectiveness.
A cognitive bias where people attribute group behavior to the characteristics of the group members rather than the situation.
The compromises made between different design options, balancing various factors like usability, aesthetics, and functionality.
A design flaw where users mistakenly believe they have reached the end of the content due to a misleading visual cue.
The practice of planning and organizing people, infrastructure, communication, and material components of a service to improve its quality and the interaction between service providers and customers.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
The process of continuously improving a product's performance, usability, and value through data-driven decisions and iterative enhancements.
A situation in which an individual is unable to make a decision due to the overwhelming number of options available.