Interaction Cost
The effort required for users to complete a task or interaction within a system.
The effort required for users to complete a task or interaction within a system.
The idea that self-control or willpower draws upon a limited pool of mental resources that can be used up.
A set of cognitive processes that include working memory, flexible thinking, and self-control, crucial for planning, decision-making, and behavior regulation.
A mode of thinking, derived from Dual Process Theory, that is slow, deliberate, and analytical, requiring more cognitive effort and conscious reasoning.
A decision-making rule where individuals choose the option with the highest perceived value based on the first good reason that comes to mind, ignoring other information.
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.
A memory aid that helps individuals recall information through associations, patterns, or acronyms.
Information Visualization (InfoVis) is the study and practice of visual representations of abstract data to reinforce human cognition.
The phenomenon where having too many options leads to anxiety and difficulty making a decision, reducing overall satisfaction.