Behaviorism
A theoretical approach that focuses on observable behaviors and dismisses internal processes, emphasizing the role of environmental factors in shaping behavior.
A theoretical approach that focuses on observable behaviors and dismisses internal processes, emphasizing the role of environmental factors in shaping behavior.
A set of algorithms, modeled loosely after the human brain, designed to recognize patterns and perform complex tasks.
A design pattern that combines human and machine intelligence to enhance decision-making and problem-solving.
The process of predicting how one will feel in the future, which often involves biases and inaccuracies.
Zone of Proximal Development (ZPD) is a concept in educational psychology that describes the difference between what a learner can do independently and what they can achieve with guidance and support.
Case-Based Reasoning (CBR) is an AI method that solves new problems based on the solutions of similar past problems.
Also known as Parkinson's Law of Triviality, is the tendency to spend excessive time on trivial details while neglecting more important issues.
The theory that all behaviors are acquired through conditioning, often used to understand and influence behavior change.
The tendency for individuals to continue a behavior or endeavor as a result of previously invested resources (time, money, or effort) rather than future potential benefits.