Overchoice
The phenomenon where having too many options leads to decision-making paralysis and decreased satisfaction.
The phenomenon where having too many options leads to decision-making paralysis and decreased satisfaction.
The study and application of ethical considerations in the development, implementation, and use of technology.
Test-Driven Development (TDD) is a software development methodology where tests are written before the code that needs to pass them.
A user research technique where participants organize information into categories to inform information architecture and design.
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
The perception of a brand in the minds of consumers, shaped by interactions and experiences with the brand.
A set of rules and standards that define how a brand should be represented across all media and platforms.
Pre-set options in a system that are designed to benefit users by simplifying decisions and guiding them towards the best choices.