Asynchronous Work
Work that is not performed in real-time, allowing team members to collaborate without needing to be online simultaneously.
Work that is not performed in real-time, allowing team members to collaborate without needing to be online simultaneously.
The tendency to avoid information that one perceives as potentially negative or anxiety-inducing.
The path or sequence of actions users follow based on information scent to find their desired information.
Behavioral Science (BeSci) is the study of human behavior through systematic analysis and investigation.
Click-Through Rate (CTR) measures the percentage of users who click on a specific link out of the total users who view a page, email, or advertisement.
Enterprise Project Management (EPM) is a comprehensive approach to managing projects across an entire organization.
Quality Function Deployment (QFD) is a method used to transform customer needs into engineering characteristics for a product or service.
Program Increment (PI) Planning is a cadence-based event that serves as the heartbeat of the Agile Release Train, aligning teams on goals and priorities for the next increment.
The concept that humans have a finite capacity for attention, influencing how they perceive and interact with information.