User Scenarios
Narrative descriptions of how users might interact with a product or system to achieve specific goals, used to inform design and development.
Narrative descriptions of how users might interact with a product or system to achieve specific goals, used to inform design and development.
Small rewards or incentives given to users to encourage specific behaviors or actions.
The structure of brands within an organization, defining the relationships between parent brands, sub-brands, and other brand entities.
A cognitive bias where people underestimate the influence of emotional states on their own and others' behavior.
SAFe is a framework designed to scale agile practices across large organizations by integrating agile and lean principles.
A marketing strategy that involves releasing a product to a limited audience to evaluate its market performance before a full-scale launch.
A cognitive bias where individuals overestimate their own abilities, qualities, or performance relative to others.
A state of overthinking and indecision that prevents making a choice, often due to too many options or uncertainty.
The Principle of Disclosure is an information architecture guideline that promotes revealing information progressively as users need it.