Design Literacy
The understanding and proficiency in the principles, practices, and processes of design.
The understanding and proficiency in the principles, practices, and processes of design.
A structured classification of risks into categories, helping organizations identify, assess, and manage different types of risks.
The degree to which users feel they have control over their actions and decisions when interacting with a product or system.
Artificially generated data that mimics real data, used for training machine learning models.
Anchoring (also known as Focalism) is a cognitive bias where individuals rely heavily on the first piece of information (the "anchor") when making decisions.
The tendency to attribute intentional actions to others' behaviors, often overestimating their intent.
A guided, interactive overlay that introduces users to features or tasks within an application.
A role in Agile development responsible for defining the product vision, prioritizing the product backlog, and ensuring the development team delivers value to users.
Business-to-Government (B2G), a business model where products or services are sold to governments.