Guild
A broader, more informal community of interest that spans across the entire organization, focusing on shared topics such as agile practices or UX design.
A broader, more informal community of interest that spans across the entire organization, focusing on shared topics such as agile practices or UX design.
An AI model that has been pre-trained on a large dataset and can be fine-tuned for specific tasks.
The study of how people acquire knowledge, skills, and behaviors through experience, practice, and instruction.
The integration and application of knowledge and skills from multiple disciplines to enhance understanding and innovation.
A schedule of reinforcement where a desired behavior is reinforced every time it occurs, promoting quick learning and behavior maintenance.
The theory that all behaviors are acquired through conditioning, often used to understand and influence behavior change.
A learning phenomenon where information is better retained when study sessions are spaced out over time rather than crammed in a short period.
A cognitive architecture model that explains how humans can learn and adapt to new tasks.
The phenomenon where taking a test on material improves long-term retention of that material more than additional study sessions.