User Scenarios
Narrative descriptions of how users might interact with a product or system to achieve specific goals, used to inform design and development.
Narrative descriptions of how users might interact with a product or system to achieve specific goals, used to inform design and development.
A psychological state where individuals feel as though the success and well-being of a project or task is their personal responsibility, akin to having an "owner's mentality.".
Human-Computer Interaction (HCI) is the study of designing interfaces and interactions between humans and computers.
A structured set of breakpoints used to create responsive designs that work seamlessly across multiple devices.
Areas of unmet demand in a market where opportunities for growth and development exist.
The drive to perform an activity for its inherent satisfaction rather than for some separable consequence.
A professional responsible for overseeing the planning and execution of a product launch, ensuring alignment with strategic goals and successful market entry.
A recommendation system technique that suggests items similar to those a user has shown interest in, based on item features.
A methodology for creating design systems by breaking down interfaces into their basic components (atoms, molecules, organisms, templates, and pages).