Naive Allocation
A heuristic where individuals evenly distribute resources across all options, regardless of their specific needs or potential.
A heuristic where individuals evenly distribute resources across all options, regardless of their specific needs or potential.
A theory of emotion suggesting that physical and emotional responses to stimuli occur simultaneously and independently.
Program Increment (PI) Planning is a cadence-based event that serves as the heartbeat of the Agile Release Train, aligning teams on goals and priorities for the next increment.
The process of testing product ideas and assumptions with real customers to ensure they meet market needs.
A logical fallacy in which it is assumed that qualities of one thing are inherently qualities of another, due to an irrelevant association.
The way information is presented to users, which can significantly influence their decisions and perceptions.
A collaborative process specific to the design phase that involves stakeholders, including users, in the refinement of user-centered design solutions.
A cognitive bias that leads individuals to prefer things to remain the same rather than change, often resisting new options or changes.
A qualitative research method involving direct conversations with users to gather insights into their needs, behaviors, and experiences.