Incentive Theory
A theory of motivation that explains behavior as driven by a desire for rewards or incentives.
A theory of motivation that explains behavior as driven by a desire for rewards or incentives.
The application of behavioral science principles to improve the design and usability of digital products, focusing on user behavior and interactions.
The process of identifying, assessing, and mitigating potential threats that could impact the success of a digital product, including usability issues, technical failures, and user data security.
Must have, Should have, Could have, and Won't have (MoSCoW) is a method used to prioritize features or tasks.
The ability of an object to stand out and attract attention within its environment.
The strategies and tools used to ensure that sales, marketing, and customer service teams have the necessary resources to effectively promote and support a product.
Numeronym for the word "Documentation" (D + 11 letters + N), creating detailed records and instructions to support the development, use, and maintenance of systems or products.
The risk that the product cannot be built as envisioned due to technical limitations, resource constraints, or other practical challenges.
The process of creating an early model of a product to test and validate ideas, features, and design choices before full-scale production.