Hallway Testing
An informal usability testing method where random passersby are asked to try out a product or feature and provide feedback.
An informal usability testing method where random passersby are asked to try out a product or feature and provide feedback.
A type of usability testing conducted at the end of the design process to evaluate the effectiveness and overall user experience.
A technique used to evaluate a product or system by testing it with real users to identify any usability issues and gather qualitative and quantitative data on their interactions.
The phenomenon where users perceive aesthetically pleasing designs as more usable, regardless of the actual usability.
Ensuring that user experiences are consistent across different platforms, such as web, mobile, and desktop.
The risk that users will find the product difficult or confusing to use, preventing them from effectively utilizing its features.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
Design patterns that adapt to different screen sizes and devices, ensuring a consistent user experience.