Affordance
The perceived and actual properties of an object that determine how it could be used.
The perceived and actual properties of an object that determine how it could be used.
User interfaces that change in response to user behavior or preferences to improve usability and efficiency.
The study of how humans interact with systems and products, focusing on improving usability and performance.
Design strategies aimed at preventing user errors before they occur.
A usability test where users are shown a design for 5 seconds to measure recall and initial reactions.
A cross-functional team that is given the autonomy, resources, and authority to make decisions and take ownership of the product's success, focusing on solving user problems and achieving business outcomes.
Numeronym for the word "Compatibility" (C + 11 letters + Y), ensuring that systems, devices, or applications can operate together without conflict or need for modification.
A usability testing method where users interact with a system they believe to be autonomous, but which is actually operated by a human.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.