Shift-Left Testing
A practice of performing testing activities earlier in the software development lifecycle to identify and address issues sooner.
A practice of performing testing activities earlier in the software development lifecycle to identify and address issues sooner.
A cognitive process where ideas are brought together to find a single, best solution to a problem.
The application of neuroscience principles to marketing, aiming to understand consumer behavior and improve marketing strategies.
Numeronym for the word "Interoperability" (I + 14 letters + Y), the ability of different systems, devices, or applications to work together and exchange information effectively without compatibility issues.
A model predicting the speed-accuracy trade-off in pointing tasks when using devices like a mouse, important for user interface design.
The process of planning, executing, tracking, and analyzing marketing campaigns.
A method of creating and testing user interfaces using hand-drawn sketches and mockups on paper.
The process of quickly creating a preliminary version of a product to test and validate ideas before full-scale development.
An enhanced version of the SCAMPER technique that includes additional prompts to further stimulate creativity and innovation.