Similarity
A Gestalt principle that states that objects that are similar in appearance are perceived as being more related than objects that are dissimilar.
A Gestalt principle that states that objects that are similar in appearance are perceived as being more related than objects that are dissimilar.
A collection of reusable UI components that can be used to build applications.
The actual width of a screen, typically measured in inches or millimeters, impacting the layout and design of user interfaces.
The tendency to perceive and interpret information based on prior experiences and expectations, influencing how different users perceive design differently.
A Gestalt principle that states objects that are close to each other tend to be perceived as a group.
The area within which a user can interact with an element, designed to be large enough for easy tapping.
A dark pattern where availability is falsely limited to pressure users into making a purchase.
A dark pattern where the user is tricked into publicly sharing more information about themselves than they intended.
A research process used to identify and understand the underlying needs of users to inform the design of products and services.