Nielsen’s Heuristics
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
The practice of drawing inspiration from sources outside of one's field to generate creative ideas.
A cognitive bias where individuals overestimate how well their thoughts, feelings, and emotions are understood by others.
The parts of a service or product that are visible to and interact with the user, as opposed to the backstage operations.
The quality of being uniform and coherent across different elements and touchpoints in design.
A theory that suggests there is an optimal level of arousal for peak performance, and too much or too little arousal can negatively impact performance.
A design principle that ensures a system continues to function at a reduced level rather than completely failing when some part of it goes wrong.
The ability of a UI component to adjust its appearance and behavior based on different contexts or devices.
A model that explains behavior change through the interaction of three elements: motivation, ability, and triggers.