False Bottom
A design flaw where users mistakenly believe they have reached the end of the content due to a misleading visual cue.
A design flaw where users mistakenly believe they have reached the end of the content due to a misleading visual cue.
A Gestalt principle where elements that are located within the same closed region are perceived as being grouped together.
A navigation design pattern where users follow a specific order of steps or stages to complete a task, often used in forms, surveys, and instructional guides.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
The structural design of a product, defining its components, their relationships, and how they interact to fulfill the product's purpose.
A dark pattern where options to opt out or cancel services are deliberately hidden or made difficult to find.
The use of parallel structures in writing and design to create balance and rhythm, enhancing readability and aesthetic appeal.
The practice of promoting and representing the needs, interests, and rights of users in the design and development process.
A design principle that suggests interfaces should minimize the need for users to recall information from memory, instead providing cues to aid recognition.