Uncanny Valley
The phenomenon where a humanoid object that appears almost, but not exactly, like a real human causes discomfort in observers.
The phenomenon where a humanoid object that appears almost, but not exactly, like a real human causes discomfort in observers.
The idea that self-control or willpower draws upon a limited pool of mental resources that can be used up.
A specific form of banner blindness where users ignore content placed in the right-hand rail of a web page.
Pre-selected options in a user interface that are chosen to benefit the majority of users.
A cognitive bias where someone mistakenly assumes that others have the same background knowledge they do.
The study of narrative and narrative structure and the ways that these affect our perception.
Human-Computer Interaction (HCI) is the study of designing interfaces and interactions between humans and computers.
A memory aid that helps individuals recall information through associations, patterns, or acronyms.
A phenomenon where users consciously or subconsciously ignore banner-like information or advertisements on websites.