Co-Creation
A collaborative process spanning multiple stages of product/service development where stakeholders, including users, actively participate in the design and development of products or services.
A collaborative process spanning multiple stages of product/service development where stakeholders, including users, actively participate in the design and development of products or services.
A problem-solving method that explores all possible solutions by examining the structure and relationships of different variables.
The study of how people acquire knowledge, skills, and behaviors through experience, practice, and instruction.
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
The practice of organizing the context in which people make decisions to influence the outcomes, often used to nudge users towards certain behaviors.
A psychological perspective that emphasizes the study of the whole person and the uniqueness of each individual, focusing on concepts such as self-actualization and personal growth.
The process of working together with others to generate creative ideas and solutions, leveraging diverse perspectives and skills.
The excessive addition of features in a product, often leading to complexity and reduced usability.
A strategy where less immediate or tangible rewards are substituted with more immediate or tangible ones to encourage desired behaviors.