Generative Research
Research aimed at exploring and identifying new opportunities, needs, and ideas to inform the design process.
Research aimed at exploring and identifying new opportunities, needs, and ideas to inform the design process.
Elements in a design that draw the viewer's attention and create a visual hierarchy.
A cognitive bias where repeated statements are more likely to be perceived as true, regardless of their actual accuracy.
A visual representation of a sequence of events or user interactions, used to plan and communicate the flow of a narrative or process.
A research method that involves forming a theory based on data systematically gathered and analyzed.
A dark pattern where users are pressured to make quick decisions by creating a false sense of urgency.
The process of understanding user behaviors, needs, and motivations through various qualitative and quantitative methods.
A phenomenon where an item that stands out is more likely to be remembered than other items, often used in design to highlight important elements.
A cognitive bias where people overemphasize information that is placed prominently or in a way that catches their attention first.