User Testing
The process of evaluating a product by testing it with real users to gather feedback and identify usability issues.
The process of evaluating a product by testing it with real users to gather feedback and identify usability issues.
Messenger, Incentives, Norms, Defaults, Salience, Priming, Affect, Commitment, and Ego (MINDSPACE) is a framework used to understand and influence behavior.
The effort required for users to complete a task or interaction within a system.
The context and set of conditions surrounding a problem that needs to be solved.
The process of designing intuitive navigation systems within a digital product that help users easily understand their current location, navigate to desired destinations, and efficiently complete tasks.
Also known as Magical Number 7 +/- 2, a theory in cognitive psychology that states the average number of objects an individual can hold in working memory is about seven.
A cognitive bias where individuals interpret others' behaviors as having hostile intent, even when the behavior is ambiguous or benign.
A usability testing method where participants verbalize their thoughts while interacting with a product.
The value or satisfaction derived from a decision, influencing the choices people make.