User Feedback
Information provided by users about their experience with a product, used to inform improvements and adjustments.
Information provided by users about their experience with a product, used to inform improvements and adjustments.
A Gestalt principle suggesting that elements are perceived as a single unit or group if they share an organizing visual cue like bullet points, or connecting lines.
The study of the nature, structure, and variation of language, including phonetics, phonology, syntax, semantics, and pragmatics.
The study of signs and symbols and their use or interpretation.
Minimum Viable Product (MVP) is a version of a product with just enough features to be usable by early customers who can then provide feedback for future product development.
The competitive advantage gained by the initial significant occupant of a market segment, which can lead to brand recognition and customer loyalty.
A cognitive bias where people favor members of their own group over those in other groups.
Performance and Accountability Reporting (PAR) is a comprehensive document that outlines an organization's performance in achieving its goals and its accountability in managing resources.
The experience of noticing something for the first time and then frequently encountering it shortly after, also known as frequency illusion.