Adaptive Control of Thought
A cognitive architecture model that explains how humans can learn and adapt to new tasks.
A cognitive architecture model that explains how humans can learn and adapt to new tasks.
The study of how the brain perceives and responds to art and design, exploring the neural basis for aesthetic experiences.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
A framework that combines multiple theories to explain and predict behavior, focusing on intention, knowledge, skills, environmental constraints, and habits.
A skill set that combines deep knowledge in a single area (the vertical stroke) with a broad understanding across multiple disciplines (the horizontal stroke).
A usability testing method where participants verbalize their thoughts while interacting with a product.
A field research method where researchers observe and interview users in their natural environment to understand their tasks and challenges.
A user-centered design process that involves understanding users' needs and workflows through field research and applying these insights to design.
An organization that applies behavioral science to policy and practice to improve public services and outcomes.