Critical Design
An approach to design that challenges assumptions and provokes thought by creating speculative or provocative artifacts.
An approach to design that challenges assumptions and provokes thought by creating speculative or provocative artifacts.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
A cognitive bias where someone mistakenly assumes that others have the same background knowledge they do.
An approach to design that explores and creates provocative scenarios of future possibilities to stimulate discussion and critical thinking about the direction of design and society.
A cognitive bias where people assume others share the same beliefs, values, or preferences as themselves.
The tendency for people to believe that others are telling the truth, leading to a general assumption of honesty in communication.
A logical fallacy that occurs when one assumes that what is true for a part is also true for the whole.
A creative thinking technique where the typical process is reversed to generate new ideas by considering the opposite of conventional assumptions.
A qualitative research method involving direct conversations with users to gather insights into their needs, behaviors, and experiences.