Needfinding
A research process used to identify and understand the underlying needs of users to inform the design of products and services.
A research process used to identify and understand the underlying needs of users to inform the design of products and services.
The first interaction or touchpoint a user has with a product or service, crucial for making a strong first impression.
A design technique that overrides the default scrolling behavior, often to create a more controlled or immersive experience.
A Gestalt principle stating that elements moving in the same direction are perceived as a group or a single entity.
A dynamic aspect ratio that adjusts based on the container or screen size.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
A dark pattern where users think they are going to take one action, but a different, undesirable action happens instead.
The study of how humans interact with systems and products, focusing on improving usability and performance.
A key aspect of Gestalt psychology where complex patterns arise out of relatively simple interactions.