User Advocacy
The practice of promoting and representing the needs, interests, and rights of users in the design and development process.
The practice of promoting and representing the needs, interests, and rights of users in the design and development process.
The ability of a UI component to adjust its appearance and behavior based on different contexts or devices.
A design principle that ensures a system continues to function at a reduced level rather than completely failing when some part of it goes wrong.
A model that explains behavior change through the interaction of three elements: motivation, ability, and triggers.
A design flaw where users mistakenly believe they have reached the end of the content due to a misleading visual cue.
The experience of noticing something for the first time and then frequently encountering it shortly after, also known as frequency illusion.
The tendency to avoid information that one perceives as potentially negative or anxiety-inducing.
A Gestalt principle where elements that are located within the same closed region are perceived as being grouped together.
A navigation design pattern where users follow a specific order of steps or stages to complete a task, often used in forms, surveys, and instructional guides.