Licensing Effect
A cognitive bias where people allow themselves to indulge after doing something positive, believing they have earned it.
A cognitive bias where people allow themselves to indulge after doing something positive, believing they have earned it.
The arrangement of visual elements in a way that signifies their importance, guiding users' attention to the most critical parts of a design.
A rule-of-thumb or shortcut that simplifies decision-making and problem-solving processes.
A key aspect of Gestalt psychology in which simple geometrical objects are recognized independent of rotation, translation, and scale.
A structured evaluation process where a product's design, functionality, and user experience are assessed, often by peers or experts.
A collaborative tool used to visualize what a user thinks, feels, says, and does to better understand their experiences and needs.
A cognitive bias where individuals tend to avoid risks when they perceive potential losses more acutely than potential gains.
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.
A model predicting the speed-accuracy trade-off in pointing tasks when using devices like a mouse, important for user interface design.