Benchmark Testing
The process of comparing design metrics to historical performance, competitive standards, or industry best practices to identify areas for improvement.
The process of comparing design metrics to historical performance, competitive standards, or industry best practices to identify areas for improvement.
The application of game-design elements and principles in non-game contexts to engage and motivate people to achieve their goals.
The risk that users will find the product difficult or confusing to use, preventing them from effectively utilizing its features.
A cognitive bias where people see patterns in random data.
A theory of motivation that emphasizes the importance of autonomy, competence, and relatedness in fostering intrinsic motivation and psychological well-being.
A concept describing how motivation fluctuates over time, influenced by various factors such as goals, rewards, and external circumstances.
A framework for understanding what drives individuals to act, involving theories such as Maslow's hierarchy of needs.
The change in opinions or behavior that occurs when individuals conform to the information provided by others.
The belief in one's ability to succeed in specific situations or accomplish a task, influencing motivation and behavior.