Common Fate
A Gestalt principle stating that elements moving in the same direction are perceived as a group or a single entity.
A Gestalt principle stating that elements moving in the same direction are perceived as a group or a single entity.
The parts of a service or product that are visible to and interact with the user, as opposed to the backstage operations.
A Gestalt principle where elements that are located within the same closed region are perceived as being grouped together.
Information provided by users about their experience with a product, used to inform improvements and adjustments.
Tell, Don't Ask (TDA) is a design principle in software engineering that promotes encapsulation by having objects handle their own data and actions.
Providing clear, concise, and relevant navigation options to help users find what they need quickly.
A concept in communication and interaction where information or influence flows in two directions.
Joint Application Development (JAD) is a collaborative approach to gathering requirements and designing solutions in software development projects.
A research method that involves forming a theory based on data systematically gathered and analyzed.