Visual Hierarchy
The arrangement of visual elements in a way that signifies their importance, guiding users' attention to the most critical parts of a design.
The arrangement of visual elements in a way that signifies their importance, guiding users' attention to the most critical parts of a design.
The phenomenon where people follow the direction of another person's gaze, influencing their attention and behavior.
A research method in which participants interact with a series of potential product concepts in quick succession, providing rapid feedback on multiple ideas.
The process of evaluating a product by testing it with real users to gather feedback and identify usability issues.
A usability testing method where participants verbalize their thoughts while interacting with a product.
A set of cognitive processes that include working memory, flexible thinking, and self-control, crucial for planning, decision-making, and behavior regulation.
A cognitive bias where people wrongly believe they have direct insight into the origins of their mental states, while treating others' introspections as unreliable.
A clear, concise description of the issue(s) that need to be addressed, focusing on the specific challenge and its impact.
A theory that suggests people learn behaviors, skills, and attitudes through observing and imitating others, as well as through direct experiences.