Obstruction
A dark pattern where a process is made more difficult than it needs to be to discourage certain behavior.
A dark pattern where a process is made more difficult than it needs to be to discourage certain behavior.
A dark pattern where users are forced to sign up for an account to complete a basic task.
The practice of promoting and representing the needs, interests, and rights of users in the design and development process.
A cognitive bias where the perception of one positive trait influences the perception of other unrelated traits.
The ease with which visual information can be processed and understood by the viewer.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
A cognitive bias where individuals overestimate how well their thoughts, feelings, and emotions are understood by others.
A theory that suggests there is an optimal level of arousal for peak performance, and too much or too little arousal can negatively impact performance.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.